Bachelor’s Degree in Interior Design

If you want to study interior design and create the spaces where we live, work, and enjoy life, do so on a campus with the best facilities and a curriculum that allows you to work on real projects. Interior Design Degree in Madrid.

Título oficial
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  • Bachelor’s Degree in Interior Design

Grado en Diseño de Interiores

English
Learning option
Presential in Madrid
Start
September 2026
Duration
4 years
ECTS
240 ECTS

Bachelor’s Degree in Interior Design

  • Official degree awarded by ​Universidad Europea.

This program will prepare you in key areas such as graphic design, digital design, decoration, and drawing focused on interior design. You will master the theoretical foundations and the main techniques of the discipline while developing your skills in innovative spaces equipped with state-of-the-art technology.

If you are passionate about creating, planning, and transforming the environments where we live, work, and enjoy ourselves, this program is designed for you. Train on a cutting-edge campus with a methodology centered on practice and experiential learning. You will also participate in real projects that will help you successfully face your professional future.

You will also learn alongside ​IADE Escuela de Diseño, a leading institution with more than five decades of experience, recognized for its close connection to the sector and deep knowledge of the industry.

For the 2026/2027 academic year, you will have the opportunity to study the ​Bachelor’s Degree in Interior Design, the English-taught version of the program that will give you access to international opportunities and projects.

Why Study an Interior Design Degree at Universidad Europea?

Creative Campus | Universidad Europea & IADE

Faculty of Design and Creative Technologies

Creative Campus is a unique and dynamic environment where design, creativity, and technology come together to drive innovative solutions capable of responding to the challenges of the future and society.

Within this space, all disciplines linked to creative knowledge coexist, generating a collaborative ecosystem where students can question established ideas, explore new concepts, and become agents of change. The learning experience extends beyond the classroom through complementary activities such as clubs, trips, and meetings with professionals.

Studying at ​Creative Campus will allow you to stay connected with the latest industry trends through an active program that includes visits, collaborations, and participation in some of the sector’s most important events. In addition, we promote close ties with the professional world through partnerships with leading companies, offering students the opportunity to work on real projects and in real contexts from the very beginning of their studies.


A Space Designed to Create and Learn

Our facilities offer an innovative learning environment, with specialized spaces that integrate creativity, technology, and practical learning. An interdisciplinary campus that encourages experimentation, collaboration, and the development of professional skills.

Creative Campus Joins the New European Bauhaus

Creative Campus is now an official partner of the New European Bauhaus, the initiative of the European Commission that connects the European Green Deal with people’s everyday lives, promoting a sustainable, inclusive, and beautiful transformation of the spaces in which we live.

Being part of this European community strengthens our commitment to an education based on designing real, sustainable, and inclusive solutions. It also opens new opportunities to collaborate with European institutions, cultural organizations, and companies, fostering an education that combines creativity, innovation, and social commitment. Together, we actively contribute to designing a more human and sustainable future.


Stdy plan

First year
  • Project Language
  • Drawing I
  • Representation Systems
  • 3D Design
  • History of Furniture I
  • Project Methodology
  • Color I
  • Materials I
  • Digital Drafting (CAD)
  • Art History

Second year


  • Residential Design Projects I
  • Installations
  • Drawing II
  • Digital Design I
  • History of Furniture II
  • Residential Design Projects II
  • Materials II
  • Color II
  • Digital Design II
  • Contemporary Interior Design
Third year
  • Public Space Design Projects I
  • Construction
  • Ephemeral Design Projects
  • Digital Design III
  • Applied Graphic Design
  • Public Space Design Projects II
  • Lighting Design
  • Execution Project I
  • Photography and Audiovisual Media
  • External Academic Internship
Fourth year
  • Execution Project II
  • Outdoor Space Design
  • Project Presentation
  • Oral and Written Communication
  • Digital Video
  • Design Business Management
  • Portfolio and Career Strategies
  • Final Degree Project
  • Interior Design for Virtual Environments
  • Applied Professional English
  • University Activities
Number of places for incoming students
70 plazas.
Programme implementation
2023/2024.
Competencies of the degree

Skills

  • SKILL1. Apply graphic techniques that enable analytical and critical thinking to be expressed.
  • SK2. Design images related to your own or other people's projects that communicate the idea of interior space.
  • SK3. Use 3D digital technology to define and communicate the design appropriately.
  • SK4. Analyse the materials to be used for the construction of interior design projects.
  • SK5. Plan the development of the interior design project.

Competencies

  • COMP1. Ability to demonstrate advanced knowledge and understanding of both theoretical and practical aspects, as well as the working methodology in their field of study, with a depth that reaches the forefront of knowledge.
  • COMP2. Ability to interpret data and information on which to base conclusions, including, when necessary and relevant, reflection on social, scientific, or ethical issues within the field of interior design.
  • COMP3. Ability to apply the knowledge acquired in the field of interior design and problem-solving skills in complex, professional, and specialized environments that require the use of innovative ideas.
  • COMP4. Ability to communicate clearly and precisely to all types of audiences (specialized or not) knowledge, methodologies, ideas, problems, and solutions in the field of interior design.
  • COMP5. Ability to identify training needs within one’s own field of study and professional environment, organizing one’s learning with a high degree of autonomy in all types of contexts.
  • COMP6. Ability to function effectively in complex situations or those that require the development of new solutions, both in academic and professional contexts within their field of study.
  • COMP7. Ability to describe the principles of dimensioning and basic analytical geometry in design projects.
  • COMP8. Ability to analyze the characteristics of an interior design project.
  • COMP9. Ability to develop function charts and requirement programs, identifying relationships between people and spaces based on needs and human scale.
  • COMP10. Ability to create coherent designs in terms of form, function, and context, applying theories of form and composition.
  • COMP11. Ability to practice the interrelation of interior design with other areas: commercial space design, residential interior design, exhibition stand design, stage design, and workspace design.
  • COMP12. Ability to apply spatial representation systems in interior design projects and in the representation of designed objects.
  • COMP13. Ability to represent spaces, objects, and ideas, both in two and three dimensions within the field of interior design, applying the fundamentals of artistic and technical drawing.
  • COMP14. Ability to apply artistic representation techniques for the creation of colors from the three primary colors.
  • COMP15. Ability to select the chromatic palette for an interior design project, using different chromatic theories on color interaction.
  • COMP16. Ability to apply the technical fundamentals of interior design in the construction systems of interior design projects.
  • COMP17. Ability to carry out interior design projects considering conditioning and sustainability, as well as the principles of thermodynamics, acoustics, and optics.
  • COMP18. Ability to design renovation projects in the field of interior design, applying principles of sustainability and the conservation of material and energy resources.
  • COMP19. Ability to identify energy constraints, new technologies, and future trends in the installations of interior design projects.
  • COMP20. Ability to describe the composition and qualities of materials used in interior design.
  • COMP21. Ability to identify artistic manifestations related to interior design projects.
  • COMP22. Ability to distinguish different decorative styles throughout history for the creation of interior design projects.
  • COMP23. Ability to apply knowledge acquired on furniture design through history and styles in interior design projects.
  • COMP24. Ability to use digital design technologies and tools in the successive stages of creation and production of interior spaces.
  • COMP25. Ability to develop drawing criteria for plans, including line thicknesses, styles, and dimensions using digital programs.
  • COMP26. Ability to develop 3D modeling for interior design and the creation of virtual environments.
  • COMP27. Ability to perform photo editing and vector design using digital programs.
  • COMP28. Ability to use commercial furniture from digital libraries in interior design project models.
  • COMP29. Ability to experiment with color in digital environments using photography and video.
  • COMP30. Ability to apply in a practical and integrative way the knowledge, skills, and competencies acquired in professional environments related to interior design.
  • COMP31. Ability to write and defend, before an academic panel, an original academic work, carried out individually in the chosen discipline, as a synthesis of the competencies acquired.
  • COMP32. Ability to create new ideas and concepts from existing ones, reaching conclusions or solving problems, challenges, and situations in an original way (creativity).
  • COMP33. Ability to convey messages (ideas, concepts, feelings, arguments), both orally and in writing, strategically aligning the interests of different stakeholders involved in communication (strategic communication).
  • COMP34. Ability to use information and communication technologies for data search and analysis, communication, and learning (digital competence).
  • COMP35. Ability to influence others to guide and lead them toward specific goals and objectives, taking into account their points of view, especially in situations arising from today’s volatile, uncertain, complex, and ambiguous (VUCA) environments (influential leadership).
  • COMP36. Ability to cooperate with others in achieving a shared goal, participating actively and empathetically, while exercising active listening and respect toward all team members (teamwork).
  • COMP37. Ability to integrate analysis with critical thinking in a process of evaluating different ideas or possibilities and their potential errors, based on evidence and objective data that lead to effective and valid decision-making (critical analysis).
  • COMP38. Ability to adapt to adverse or unexpected situations that cause stress—whether personal or professional—overcoming them and even turning them into opportunities for positive change (resilience).
  • COMP39. Ability to demonstrate ethical behavior and social commitment in the performance of professional activities, as well as sensitivity to inequality and diversity (ethical and social competence).

Knowledges

  • CON1. Distinguish the appropriate 3D tools for solving digital design projects.
  • CON2. Define the conceptual bases of interior space design for subsequent furnishing and decoration.
  • CON3. Identify user needs by providing solutions in the interior design project.
  • CON4. Distinguish the elements that make up the installations in interior design projects.
  • CON5. Define ideas and their visual references in interior design projects.
  • CON6. Recognise the fundamental characteristics of an artistic movement.

Partner companies

Logotipo Oliva Iluminación
Logotipo Open House Madrid
Logotipo de Porcelanosa
Logotipo de Room
Logotipo de Visual sobre un fondo claro
Logotipo de Vitra
Logotipo de Gancedo
Logotipo de Gunni & Trentino en blanco sobre fondo negro
Logotipo de Alvic en negro sobre un fondo blanco
Logotipo de Clorofila sobre un fondo blanco

Employability

Career Opportunities for the Bachelor’s Degree in Interior Design

The Bachelor’s Degree in Interior Design prepares you to become a well-rounded designer with knowledge across disciplines that work transversally, while specializing in interior design areas such as retail, hospitality, temporary installations, residential spaces, and lighting.

  • Residential and habitat interior design
  • Commercial and leisure space design
  • Administrative space design
  • Cultural, educational, and public facility design
  • Temporary architecture design (trade fairs, events, etc.)
  • Exhibition design
  • Scenography
  • Renovation and rehabilitation
  • Public space design
  • Business management of creative activities
  • Interior design for transport systems
  • Construction management and risk prevention in interior design
  • Site management in interior design projects
  • Research and teaching

Faculty

Our teaching staff

  • María Blasco Cubas
    Bachelor of Fine Arts and Master’s Degree in Predoctoral Studies in New Artistic and Visual Practices in Contemporary Society (UCLM).
    She currently develops her professional career in teaching, curating, cultural mediation, and the production of multiple exhibitions, conferences, and events related to Media Art. She is responsible for the cataloguing and archiving of all works created and/or exhibited at Etopia Center for Art and Technology since its opening in 2013.
  • Esther Campos Serrulla
    PhD in Design, Manufacturing and Management of Industrial Projects (summa cum laude and Extraordinary Doctoral Award) from the Polytechnic University of Valencia. Collaborator at the Instituto Superior de Arquitectura y Diseño (ISAD), Chihuahua, Mexico. Member of the Coordination Committee at the International Systems and Design Conferences. Member of the Editorial Board and double-blind peer reviewer for Revista Ingenio (Central University of Ecuador). Ad Honorem member of the External Evaluation Committee of the Design Research Institute at the University of Palermo, Argentina. Winner of the Ceramic Color Application Award at the CEVISAMA Fair (2018).
  • Aránzazu de la Peña González
    Architect with over 20 years of experience as an independent consultant and in various companies. Specialized in unique interior architecture and design projects, with award-winning and published work and over 50 completed projects as Design, Structural Calculation, and Construction Manager. Academic Coordinator of the Design and Interior Design programs and Co-Director of the Master’s in Digital Graphic Design.
  • María de Miguel Pastor
    Architect from the Polytechnic University of Valencia (ETSAV, UPV). Master’s in Theory and Practice of Architectural Design (ETSAB, UPC). Former FPU Teaching Fellow in the Department of Architectural Projects (UPV) and visiting predoctoral researcher at ETSAB. PhD in Architecture with the thesis “From the Bed to the City: An Approach to the Urban Hostel from the Private Realm. Barcelona as a Case Study” (2023).
  • Cristina de Propios Martínez
    PhD from the Complutense University of Madrid, specialized in Art, Artificial Intelligence, and Computational Creativity. Researcher at Artificia.pro (Barcelona), promoting augmented creativity through AI, art, and design. She has worked as a designer for companies such as Mapfre’s R&D Center and has been a speaker and researcher at several science and technology events, with publications in prestigious conferences such as NeurIPS.
  • Pablo Delgado Ramírez
    Architect specialized in advanced parametric design and digital fabrication. He has collaborated with renowned architects such as Andrés Perea and Mark Fenwick on large-scale projects. Founder of Kromoxoma Studio, he currently combines professional practice with teaching in digital modeling and 3D geometry.
  • Clara Eslava Cabanellas
    PhD Architect with the thesis “Traces of Childhood in the Creative Impulse”. Co-founder of Eslava & Tejada Architects, with a career based on idea competitions. Specialist in energy efficiency, glass systems, and simulation and certification processes, with multiple publications and awards. Her work has been exhibited and recognized at events such as the BID Biennial and Rebuild.
  • María del Carmen Giménez Molina
    Architect from the University of Granada and PhD Architect with European distinction from the Polytechnic University of Madrid. Winner of the Best Doctoral Thesis Award (2011) in Industrial and Intellectual Property in R&D Management. Specialist in energy efficiency and simulation, with several publications in specialized journals.
  • Sara Gutiérrez Dewar
    Visual artist, PhD, and Fulbright Fellow. Master’s in Media Studies from The New School University (New York). Her artistic work has been exhibited in international festivals, museums, and galleries. She has received numerous grants and has served as a jury member for art and film festivals. Her work is part of major collections, including the Museo Reina Sofía. She is also an active researcher in R&D projects.
  • José Antonio Lambiris Ruiz
    BA in Design and Graphic Design from Universidad Europea. Certified in UX Design, Project Management, and E-Commerce. With 17 years of experience as Digital Project Manager and UX Specialist in companies such as Nurum Spain, Konecta, and ESDIMA. Currently CRO and UX Designer at Casa del Libro.
  • Ana Martínez Matos
    PhD in Architectural Communication (ETSAM). Architect and Fine Arts graduate. Her professional work spans photography, curation, and architectural communication, recognized with several awards such as the International Photography Awards. Exhibited at the Venice Architecture Biennale and other international institutions. Experienced lecturer in architectural projects and communication.
  • Ángela Monje Pascual
    PhD in Architecture from UPM and former IUAV (Venice) scholar. Specialist in workspace design, branding, and consulting, with clients such as Savills, C&W, and CNMV. Author of La Arquitectura del Trabajo (2020) and frequent lecturer in postgraduate programs and professional forums.
  • Rubén Morales González
    Bachelor of Fine Arts specializing in photography and photo preservation. Has collaborated with major brands such as El Corte Inglés, Rolling Stone, and El País. Represented by Blanca Berlín Gallery and consultant for institutions such as the National Library of Spain and Reina Sofía Museum. Professor of Photography and Aesthetics at Universidad Europea.
  • Isabella Munari
    PhD in Art History (European Mention, cum laude) from the University of Udine. Author of Tiziano spirituale, and participant in international conferences (National Gallery, University of Toronto, University of Kent). Currently Professor of Art, Architecture and Design History and History of Furniture at Universidad Europea de Madrid.
  • Ana Olmedo Alguacil
    Degree in Architecture and Fine Arts (Universidad Europea de Madrid) and MPhil in Media Practice (Architectural Association, London). Co-founder of Expanded Matter Studio. Her work has been featured in the Oslo Architecture Triennale, Venice Biennale, and Milan Triennale. Professor in Graphic and Multimedia Design at Universidad Europea.
  • María Socorro Pascual Nicolás
    BA in Art History and Degree in Restoration and Conservation. Experienced in illustration, design, and art software, with work in museum conservation and exhibition design in collaboration with Google and UPM. Professor of 2D and 3D Art and Animation in the Video Games and Animation programs at Universidad Europea.
  • Paloma Rodera Martínez
    PhD in Microsociology, Master’s in Theatre and Performing Arts, and BA in Fine Arts. Accredited by ANECA in all teaching categories. Her artwork has been exhibited at MoMA (New York), Museo Reina Sofía, and Centro Botín. Chief Editor of the Art Section at Culturamas and consultant for various cultural think tanks.
  • Daniel Rodríguez Palacios
    PhD in Fine Arts, Master’s in Illustrated Book and Audiovisual Animation, and Master’s in Video Game Design and Development. Over 10 years of experience in film, video games, and interactive media. Producer and designer at Digital Monster Collective, with collaborations with Filmax, Aruma Studios, and LincBiotech.
  • Miguel Trigo Morán
    BA in Graphic Design and Multimedia Art (Universidad Europea) and MA in Media & Information Design (KU Leuven, Brussels). Doctoral researcher at UPM. Has worked internationally for clients such as the European Commission, Spotify, and 3M. Recipient of The Drum Awards and European Excellence Awards.
  • Alfonso María Valero Rodríguez
    Over 20 years of experience in architecture, teaching, and real estate management. PhD in Architecture and Urbanism, EMBA from IESE. Member of the Urban Land Institute and RICS Europe. Currently leads multinational teams as Head of Occupancy Planning Operations at JLL, with prior experience at Microsoft, Porsche, and LVMH.

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